If the poor gamer has to spend hours understanding the wild concept behind complex proto-fusion-neural-aqua-separation weapons in order to enjoy the game, then no thanks! Fat men with guns for arms. I believe science-fiction settings can be used more often, but please keep it simple. Clarke wrote in Profiles of the Future that, "Any sufficiently advanced technology is indistinguishable from magic." It's a quote that I adore. But sci-fi doesn't have to mean lasers and UFOs. You know, all those huge alien tripods looking like giant mechanical spiders burning the brave Earthling soldiers with their lasers, etc. On the other hand, it may sound a little bold, but I would say that there certainly is something like a standard sci-fi stereotype that very few dare to go beyond. I can't really say if there are too few or too many games set in a sci-fi world. While the game features a story campaign that puts the player in the shoes of a human Lord Commander with pre-defined unit layouts and skill sets, the heart is the multiplayer-mode, featuring both Player-vs-Environment ( Coop) maps as well as Player-vs-Player-battles. Things fell into place very naturally after that. WorldShift is a real-time strategy game with RPG elements. For a moment we just envisioned a picture where instead of those temples, we'd have remains of today's civilisation covered by wild jungles and distorted by a mysterious plague of cosmic scale. I believe such temples exist in Thailand, Cambodia, and other South-East Asian countries. Have you seen those amazing pictures of ancient Asian temples engulfed by jungles? They're the kind of places where guys like Indiana Jones would go. By that time our civilisation is just a fading myth that no one believes in any more. Actually, only the background story starts in the 21st century the action happens thousands of years later.
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